A–Z of techniques
Every technique in this book, with the names you may hear for it. Aliases point to the entry they belong to. The grade is where the technique typically starts to matter indoors.
A
B
C
- Campus moveV5
- campusing → Campus move
- casting out → Sitting into it
- catching → Latching
- chisel → Open hand
- closed crimp → Full crimp
- comp slab → Dynamic slab
- Competition set piecesV5
- CompressionV4
- coordination slab → Dynamic slab
- core tension → Body tension
- corners → Stemming
- counter-kick → Cutting loose and swing control
- counter-pressure → Opposition
- crimping → Full crimp
- cross-through → Crossing hands
- cross-under → Crossing hands
- Crossing handsV2
- crossing in front → Inside flag
- crossover → Crossing hands
- cut loose → Cutting loose and swing control
- cutting feet → Cutting loose and swing control
- Cutting loose and swing controlV4
D
- dead point → Deadpoint
- DeadpointV3
- dihedral → Stemming
- double clutch → Competition set pieces
- Double dynoV5
- double move → Bumping
- drag → Open hand
- drilling the toe → Pulling with the toes
- Drop kneeV3
- dynamic layback → Deadpoint
- Dynamic slabV5
- dynamic toe catch → Jumping to a foothold
- dynamic weight shift → Hip pump
- DynoV4
E
F
- feet off → Cutting loose and swing control
- finding the sweet spot → Re-gripping and adjusting
- flag → Side flag
- flagging → Side flag
- foot cam → Heel–toe cam
- foot catch → Jumping to a foothold
- foot on a handhold → Hand–foot match
- Foot swapV2
- foot switch → Foot swap
- footless move → Campus move
- friction climbing → Slab technique
- frog legs → Frog position
- Frog positionV1
- frogging → Frog position
- front-on → Frog position
- Front-pointingV1
- Full crimpV5
G
H
- halb aufgestellt → Half crimp
- Half crimpV2
- half-crimp → Half crimp
- Hand–foot matchV2
- handle → Jug
- hanging on your skeleton → Straight arms
- heel → Heel hook
- Heel hookV3
- heel-hook rockover → Top-outs
- heel-toe → Heel–toe cam
- Heel–toe camV5
- heel-toe lock → Heel–toe cam
- heelhook → Heel hook
- high foot → High step
- High stepV1
- hip in → Turning the hip in
- hip pop → Deadpoint
- Hip pumpV3
- hip to the wall → Turning the hip in
- hole → Pocket
- hugging → Compression
I
J
K
L
M
O
P
- paddle dyno → Competition set pieces
- palm press → Palming
- PalmingV2
- parkour start → Run-and-jump
- PinchV3
- pinch grip → Pinch
- PivotingV2
- PocketV4
- PogoV5
- pre-loading → Sitting into it
- Precise footworkV0
- precision feet → Precise footwork
- press-out → Mantle
- pressing → Palming
- Pulling with the toesV3
- pumping → Hip pump
- push–pull → Opposition
Q
R
- Re-gripping and adjustingV3
- readjusting → Re-gripping and adjusting
- rear flag → Back flag
- Reibungstritt → Smearing
- reverse bicycle → Bicycle
- reverse flag → Back flag
- reverse sidepull → Gaston
- rock-over → Rockover
- rocking over → Rockover
- RockoverV1
- roof climbing → Roofs
- RoofsV4
- Run-and-jumpV4
- running start → Run-and-jump
S
- sagging → Sitting into it
- SDS → Sit starts
- Side flagV2
- side pull → Sidepull
- side-on → Turning the hip in
- SidepullV1
- silent feet → Precise footwork
- single dyno → One-handed dyno
- Sit startsV3
- sit-down start → Sit starts
- sitting back → Sitting into it
- Sitting into itV3
- slab → Slab technique
- Slab techniqueV2
- slap → Deadpoint
- SloperV3
- sloping hold → Sloper
- smear → Smearing
- SmearingV1
- smedging → Smearing
- square on → Frog position
- squeezing → Compression
- static lock → Lock-off
- steep ground → Overhangs
- stem → Stemming
- StemmingV1
- stepping through → Backstep
- sticking the move → Latching
- Straight armsV0
- straight-arming → Straight arms
- support → Palming
- swinging open → Barn door
- swivelling the foot → Pivoting
T
- tension → Body tension
- three-finger drag → Open hand
- throw → One-handed dyno
- thumb catch → Using the thumb
- thumb lock → Full crimp
- thumb press → Using the thumb
- thumb wrap → Using the thumb
- thumbercling → Using the thumb
- tic-tac → Competition set pieces
- Toe hookV4
- toe pull → Pulling with the toes
- toe scum → Toe hook
- toe-hook catch → Jumping to a foothold
- toehook → Toe hook
- toeing → Front-pointing
- toeing in → Front-pointing
- Top-outsV2
- topping out → Top-outs
- toter Punkt → Deadpoint
- TraversesV2
- traversing → Traverses
- Turning the hip inV2
- turning the lip → Roofs
- Twist lockV4
- twist-locking → Twist lock
- twisting in → Turning the hip in
- two-finger pocket → Pocket
- two-handed dyno → Double dyno